2018 Adobe Creative Jam

SexEd Bathroom Interface

UI/UX Design Competition, Winter 2018

Competition Theme

Designing for Social Justice


How might we increase exposure and access to sex education to more teenagers around the US and reduce the stigma around the topic?


Prototyping with Adobe XD, our team decided to embed interactive screens in the bathrooms of schools, malls, and other public places that teens frequent. The interactive screen would attract the attention of the teens in a non-assuming and even a little tongue-in-cheek way. It's intended to be put in bathrooms of these public spaces so that anyone can access it.


Incorporating voice activation functionality, this screen not only is meant to be a friend but is also here to educate and provide resources that some teens might not have been exposed to otherwise.


Team Members 

Lama Alfulaij, Dorcas Lin, David Mamoon, Ulu Mills, Claire Yoon



  • First place in competition


As we began the four-hour competition, the first thing we had to do was narrow down our topic. We went through a rapid session of brainstorming and mapping in order to flesh out what the most prevalent problems were both on a local level to a global level.

Following design processes like dot voting and discussion of the problem scope of each topic, we decided to hone in on sex education due to its relevancy on a micro, mid, and macro scale. In the United States, abstinence-only sex education is still the default in many counties and cities with K-12 education.

Storyboarding & Refinement

In order to further define our scope, we had to figure out what purpose our interface served along with what our target audience was looking for. Since there wasn't time to conduct thorough user research, we started by running through our own experiences down memory lane in our awkward pre-teen years and the questions we had but were too embarrassed to talk about with our parents. Through this, we were able to determine the main categories to include in our "learn about" and "ask about" sections.

This created several avenues that guided the time/place/context of our platform experience. With intimate topics came intimate spaces. We knew we wanted to implement this interface primarily in bathrooms as a safe space for younger kids going through puberty could openly chat with.

This led to our emphasis on cheeky phrases in order to make the interface more approachable. By asking these open-ended questions from the getgo and ensuring that the data will be confidential, users might be more inclined to chat with the interface as a guide and even as a friend.

Creating a Feedback Loop for Change

It's not enough to just have a platform for people to ask their most taboo questions and walk away from it with a brief answer and all data deleted as if nothing happened. We wanted to include an opportunity to connect the user to resources in the area in order to ensure that if the user had symptoms that they weren't alone and can seek help right away. 

Reflection & Future Development

I really enjoyed this create-a-thon because when a team is randomly assigned, there's this added excited and/or barrier of figuring out the team synergy along with the project prompt itself. With some team members in the business school, masters program, and undergraduate programs, a meaningful takeaway I got from this experience was getting to know the different members of the CMU community all at different stages of their lives.

On the topic of future development, I would want to focus on health privacy moving forward. Online health data aren't protected by the HIPAA so it'll be an interesting space to explore how to protect users from data misuse.